Sunday, 5 December 2010

Week ten

This weeks session was much like week six' session in that i was mostly allowed to work on all of my deliverable's for the fast approaching presentation.

However at the start of the lesson Andy did go through some very interesting things about freelance work and how to make oneself noticed, for example he mentioned that one really good way to get your work noticed by others and gain attention is by setting up your own website and also getting any sounds you make out onto as many websites as possible, even if you may dislike them, such as myspace, bebo, youtube, anywhere an audience can listen in.

After talking about freelance work Andy quickly reminded about the importance of structuring and organizing our work well when handing it in, he also decided to help us with the task by creating an example for us all which i found incredibly generous.

After which it was time to continue working on delivereble's for the next presentation.

The most important thing taken from this week, personally i think would have to be the in formation about how to get noticed if i am interested in freelance work i think it was very nice of Andy to go through so much trouble to inform us all of multiple different ways to get noticed by contractors and the public.


Signed: Arron Pomeroy

Week nine

This weeks session was all about cut scenes to further extend out knowledge in the area and to also prepare us for the short cut scene we Will soon have to be presenting.

In this session i was shown various videos all of which were cut scenes where we concentrated on the audio used, Andy explained how we could use parts of audio we have already created such as sound effects, and mix them into cut scene audio.

One of the cut scenes shown was the opening cut scene to 'Metal gear solid 4' one of my favorite games and favorite opening cut scenes of all time due to its absolute amazing use of string instruments and background sound effects at the beginning then slowly descending into chaos.



Video HTML: http://www.youtube.com/watch?v=EtVdGE7W2cA&feature=player_embedded
Video posted by:  cybershot70



This session was really enlightening for me as not only did i get to watch one of my favourite cut scenes of all time but i also learned many different ways that i could perhaps someday create such a soundtrack for such an amazing cut scene.

Signed: Arron Pomeroy

Week eight

In this weeks sound session it was a presentation on soundscapes involving different videos being presented talking about the various sound effects, music and ambient audio in games, all of which fall under 'soundscape'

one of the videos was a video on 'Flashback' on the Amiga, the reason behind this video was to see and most importantly hear some of the really good soundscape ideas that had been used within the game.



Video html: http://www.youtube.com/watch?v=EauQflxrZH0&feature=player_embedded
Video posted by: XCodium

The main thing i took from this sound session is the amazing sounscapes used within flashback showing just how much they can influence the game and the gamer. I will definitely be paying a lot more attention to soundscapes within games that i play to see how they compare.





Signed: Arron Pomeroy

Week seven

This weeks session for sound was a presentation session, i was required to present one of my two created soundtracks (using logic) and five sound effects i had created/collected myself.

I enjoyed this weeks session although nervous at first i was very proud of my work and just as proud to present it, i gained a lot of very valuable feedback from fellow students and shall be using that feedback to enhance my soundtrack and sound effects further.

I believe, although this weeks session was not a lesson as such, that i have managed to take away the knowledge that confidence is key when it comes to presenting, its best to speak clearly and not clam up, it was also highly recommended by Andy that none of us talk down our work that we should be proud of what we have done even if we don't fully like it ourselves. This to me is a great asset for me as presenting has not been a strong point in the past and i will be remembering these key things for my next presentation.

Signed: Arron Pomeroy

Week six

The session this week was a very enjoyable session, Andy was nice enough to allow us to work on our soundtracks that we would be presenting next week.

Therefore for this session i spent all of my time using logic and studying its different features, discovering how to fade parts of the soundtrack in and out. I also found out how to change the tempo and add different effects to the track, which i found incredibly helpful.

I cannot write a lot about this week since, as stated, i spent all of my time using logic to create my soundtrack, however i can comment on how excited i am that i managed to discover how to fade parts of my track in and out, change the tempo and also add effects, these will come in very handy.

Signed: Arron Pomeroy

Week five

For this weeks session of sound, i was introduced to how incredibly important correctly organising and presenting work is.

I was told why storing my work in the correct way is so important, so that if anyone, even myself, is looking for a certain file and all of the files have odd names like 'b4532'  for example, then it will be extremely difficult to locate the file, however if the file were named correctly for example, 'gun sound 1' then the person looking will know if that is or is not the file they are looking for, in short arranging my folders neatly and naming my files smartly can save a lot of hassle for myself and others in the future.

The most important thing i took away from this weeks session is the different ways that i can organise my work weather it be using folders or even zip. i found this to be very helpful and interesting and i will definitely be sure to organize my work to the best of my abilities form now on.

Signed: Arron Pomeroy

Friday, 22 October 2010

Week Four

Week four was a very nice follow up to week three, I was firstly introduced to a very unique way of presenting sound on a video, where the creator presents the sounds verbally in a textual way, here is what we were shown;



Video obtined from "http://www.youtube.com/watch?v=9eF5c__8DFA&feature=player_embedded"  posted by "essenmitsosse"

 As you can probably see the creator is using his voice to create sounds/sound effects, this may seem like an odd thing to do, however in some situations it can work very well, like here. After seeing this video it reminded me of one i had seen some time ago;



Video obtained from "http://www.youtube.com/watch?v=mhORAxZMtDk&p=380709C9A7EA5C2C&playnext=1&index=2" Posted by "GamingArsenals"

 Even though this video was created in a humorous way, and all that it consists of is the creator editing a video of 'Super Street Fighter 4' and putting his voice over the top, it still shows another example of how sounds can be created differently.

After seeing the video Andy gave us a recap on the third weeks lesson about how important it is that a track fits in with its game and went on to show us a video about the 'Scarface video game' explaining the importance of the sound effects within a video game, this was interesting because it shows that even in video games it is possible to very easily go over the top and ruin the game via sound, showing that a lot of concentration and effort must be put in.

 Then there was a recap on foley and we were shown a video on how Disney use foley for a lot of their films. This was very interesting because it gave insight into how many of the famous sounds created by Disney were made;



Video obtained from "http://www.youtube.com/watch?v=TSf8Er2gV_Q&feature=player_embedded" posted by "giwduleoj"


Upon finishing this video Andy spoke about the importance of structure when writing a soundtrack/song and showed a video with tips on songwriting and structure;



Video obtained from "http://www.youtube.com/watch?v=gZsVhZnBHV4&feature=player_embedded" Posted by "UltimateSongwriting"
 This was the most important point of this weeks lesson for me as it will help me greatly with structuring my two, one minute soundtracks.


Signed: Arron Pomeroy