Week four was a very nice follow up to week three, I was firstly introduced to a very unique way of presenting sound on a video, where the creator presents the sounds verbally in a textual way, here is what we were shown;
Video obtined from "http://www.youtube.com/watch?v=9eF5c__8DFA&feature=player_embedded" posted by "essenmitsosse"
As you can probably see the creator is using his voice to create sounds/sound effects, this may seem like an odd thing to do, however in some situations it can work very well, like here. After seeing this video it reminded me of one i had seen some time ago;
Video obtained from "http://www.youtube.com/watch?v=mhORAxZMtDk&p=380709C9A7EA5C2C&playnext=1&index=2" Posted by "GamingArsenals"
Even though this video was created in a humorous way, and all that it consists of is the creator editing a video of 'Super Street Fighter 4' and putting his voice over the top, it still shows another example of how sounds can be created differently.
After seeing the video Andy gave us a recap on the third weeks lesson about how important it is that a track fits in with its game and went on to show us a video about the 'Scarface video game' explaining the importance of the sound effects within a video game, this was interesting because it shows that even in video games it is possible to very easily go over the top and ruin the game via sound, showing that a lot of concentration and effort must be put in.
Then there was a recap on foley and we were shown a video on how Disney use foley for a lot of their films. This was very interesting because it gave insight into how many of the famous sounds created by Disney were made;
Video obtained from "http://www.youtube.com/watch?v=TSf8Er2gV_Q&feature=player_embedded" posted by "giwduleoj"
Upon finishing this video Andy spoke about the importance of structure when writing a soundtrack/song and showed a video with tips on songwriting and structure;
Video obtained from "http://www.youtube.com/watch?v=gZsVhZnBHV4&feature=player_embedded" Posted by "UltimateSongwriting"
This was the most important point of this weeks lesson for me as it will help me greatly with structuring my two, one minute soundtracks.
Signed: Arron Pomeroy
Friday, 22 October 2010
Thursday, 21 October 2010
week three
The main focus in week three was 'the importance of staying within the theme of the game you are working on', expressing how important it is to not veer off from the game you are making, an example of a game doing this well is 'Red dead redemption's' far Away Cutscene track written by Jose Gonzales';
Video obtained from: http://www.youtube.com/watch?v=i8IonrlZp74&feature=player_embedded" posted by "JsRacingS2k"
This is an excellent example of a soundtrack fitting in extremely well with the game and adding great feeling and meaning to the game.
An example of a soundtrack not working well with the game would have to be the street fighter opening theme;
Video obtained from " http://www.youtube.com/watch?v=9y9gqL957Bg&feature=player_embedded" Posted by "traitorhq"
There have been many complaints from fans about this soundtrack as it is not seen to link at all well with the street fighter theme.
As well as being presented with good and bad examples we were asked what we thought were good and bad examples of games we have played, i chose the 'Dead Space' opening theme as a good example;
Video obtained from " http://www.youtube.com/watch?v=cSJ3EOG53TI&feature=related " posted by "ceita"
I believe this to also be a fantastic example of a sound track fitting in with the game very well, it is mysterious and extreemly discomforting and eerie just like the game 'Dead Space'.
My main choice of 'bad' an example of a bad soundtrack was street fighter but i hae already mentioned that, the only other soundtracks i found not to fit in well with there games are;
Rainbow Six Vegas
Shadowrun
My only reasoin for selecting these two is because i found that the tracks fitted in ok, however they were very repetative and basic, because this is so widely spread i cannot show an example.
After talking about the good and bad soundtracks, Andy showed us some videos on the famous 'Wilhelm Scream', the reason beind this was to express a sounds re-usability, and this was an excelent example as it has been used very, very much.
Finally, we spoke about different kinds of sound recording one that stood out the most was 'Foley' a different kind of sound recording where the sound artist records in live action, using various every day tools, for example pounding pinapple halves against a wooden board to give the sound of heavy footsteps. We were shown a video of how foley was used in the 'Star wars republic commando game';
Video obtained from http://www.youtube.com/watch?v=KMfZC2Iyx8g&feature=player_embedded posted by "AdmiralVincent"
This part of the sound unit really interested an amazed me as it is a very unique way to record sound, it also looks extremely enjoyabe, therefore this would have to be the main important point i have taken away from sound this week as i have learned so much and now desperately want to try out 'foley' sound recording.
Signed: Arron Pomeroy
Video obtained from: http://www.youtube.com/watch?v=i8IonrlZp74&feature=player_embedded" posted by "JsRacingS2k"
This is an excellent example of a soundtrack fitting in extremely well with the game and adding great feeling and meaning to the game.
An example of a soundtrack not working well with the game would have to be the street fighter opening theme;
Video obtained from " http://www.youtube.com/watch?v=9y9gqL957Bg&feature=player_embedded" Posted by "traitorhq"
There have been many complaints from fans about this soundtrack as it is not seen to link at all well with the street fighter theme.
As well as being presented with good and bad examples we were asked what we thought were good and bad examples of games we have played, i chose the 'Dead Space' opening theme as a good example;
Video obtained from " http://www.youtube.com/watch?v=cSJ3EOG53TI&feature=related " posted by "ceita"
I believe this to also be a fantastic example of a sound track fitting in with the game very well, it is mysterious and extreemly discomforting and eerie just like the game 'Dead Space'.
My main choice of 'bad' an example of a bad soundtrack was street fighter but i hae already mentioned that, the only other soundtracks i found not to fit in well with there games are;
Rainbow Six Vegas
Shadowrun
My only reasoin for selecting these two is because i found that the tracks fitted in ok, however they were very repetative and basic, because this is so widely spread i cannot show an example.
After talking about the good and bad soundtracks, Andy showed us some videos on the famous 'Wilhelm Scream', the reason beind this was to express a sounds re-usability, and this was an excelent example as it has been used very, very much.
Finally, we spoke about different kinds of sound recording one that stood out the most was 'Foley' a different kind of sound recording where the sound artist records in live action, using various every day tools, for example pounding pinapple halves against a wooden board to give the sound of heavy footsteps. We were shown a video of how foley was used in the 'Star wars republic commando game';
Video obtained from http://www.youtube.com/watch?v=KMfZC2Iyx8g&feature=player_embedded posted by "AdmiralVincent"
This part of the sound unit really interested an amazed me as it is a very unique way to record sound, it also looks extremely enjoyabe, therefore this would have to be the main important point i have taken away from sound this week as i have learned so much and now desperately want to try out 'foley' sound recording.
Signed: Arron Pomeroy
Week Two
During the second week I asked Andy what sound programs would be best to use if we did not have a MAC at home and he suggested two main ones to the class they were 'Audacity' which he noted was a very good sound program on the PC even though it may not be as good as logic pro.
After talking about these different programs Andy asked us how we all felt about the prior week, specifically about being "thrown in the deep end" with logic pro, I found that it was very confusing at first but with time it became understandable and i think it is a very good way to learn as u build up your own personal ways of using the program.
After Andy put up multiple videos of classic video games such as 'Streets of Rage', 'Zelda' and 'Gods', concentrating on the different soundtracks each had and how they affected the player, and added to the game. Then Andy mentioned the various old consoles such as the commodor 64 and the Zx Spectrum, this was to look at the power that the old consoles had when it came to sound and how sound was created, stored and projected from these systems compared to the consoles of today.
This weeks most important point to me is that of the fact that old consoles specifically the commodore 64, and the gameboy to produce chip tunes this was incredibly interesting to me and i would really enjoy trying it some time.
Signed: Arron Pomeroy
After talking about these different programs Andy asked us how we all felt about the prior week, specifically about being "thrown in the deep end" with logic pro, I found that it was very confusing at first but with time it became understandable and i think it is a very good way to learn as u build up your own personal ways of using the program.
After Andy put up multiple videos of classic video games such as 'Streets of Rage', 'Zelda' and 'Gods', concentrating on the different soundtracks each had and how they affected the player, and added to the game. Then Andy mentioned the various old consoles such as the commodor 64 and the Zx Spectrum, this was to look at the power that the old consoles had when it came to sound and how sound was created, stored and projected from these systems compared to the consoles of today.
This weeks most important point to me is that of the fact that old consoles specifically the commodore 64, and the gameboy to produce chip tunes this was incredibly interesting to me and i would really enjoy trying it some time.
Signed: Arron Pomeroy
First Week
The first lesson of sound consisted of being introduced to the unit and the concept of sound, all students were asked to think about a game theme tune or soundtrack that is very memorable to them and why, then we were asked to present these verbally to the rest of the class.
The theme tune of my choice was the very classic but very powerful metal gear solid soundtrack, this was because i find the metal gear solid soundtrack to be very emotionally powerful.
After this I was introduced to a brand new sound software that i had not heard of or used before, mostly because it is on MAC, this software was Logic Pro, i was shown the basics of it an allowed to have some time getting to know the program.
While getting to know the program i created this little sound clip.
After showing this to our lecturer, Andy, he informed me that what i had created was made by adding and combining various looping sound snippets together, he also told me that if i wanted to create my own personal sounds i could simply select the instrument i want to make sounds with, click 'piano scroll' at the bottom of the screen and i can then begin making different sounds with that instrument.
The most important thing I took away from this lesson i believe was being introduced to logic and the various ways i could create sounds.
Signed: Arron Pomeroy
The theme tune of my choice was the very classic but very powerful metal gear solid soundtrack, this was because i find the metal gear solid soundtrack to be very emotionally powerful.
After this I was introduced to a brand new sound software that i had not heard of or used before, mostly because it is on MAC, this software was Logic Pro, i was shown the basics of it an allowed to have some time getting to know the program.
While getting to know the program i created this little sound clip.
After showing this to our lecturer, Andy, he informed me that what i had created was made by adding and combining various looping sound snippets together, he also told me that if i wanted to create my own personal sounds i could simply select the instrument i want to make sounds with, click 'piano scroll' at the bottom of the screen and i can then begin making different sounds with that instrument.
The most important thing I took away from this lesson i believe was being introduced to logic and the various ways i could create sounds.
Signed: Arron Pomeroy
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