Thursday, 21 October 2010

week three

The main focus in week three was 'the importance of staying within the theme of the game you are working on', expressing how important it is to not veer off from the game you are making, an example of a game doing this well is 'Red dead redemption's' far Away Cutscene track written by Jose Gonzales';



Video obtained from: http://www.youtube.com/watch?v=i8IonrlZp74&feature=player_embedded" posted by "JsRacingS2k"

 This is an excellent example of a soundtrack fitting in extremely well with the game and adding great feeling and meaning to the game.

 An example of a soundtrack not working well with the game would have to be the street fighter opening theme;


Video obtained from " http://www.youtube.com/watch?v=9y9gqL957Bg&feature=player_embedded" Posted by "traitorhq"
 There have been many complaints from fans about this soundtrack as it is not seen to link at all well with the street fighter theme.

 As well as being presented with good and bad examples we were asked what we thought were good and bad examples of games we have played, i chose the 'Dead Space' opening theme as a good example;




Video obtained from " http://www.youtube.com/watch?v=cSJ3EOG53TI&feature=related " posted by  "ceita"

 I believe this to also be a fantastic example of a sound track fitting in with the game very well, it is mysterious and extreemly discomforting and eerie just like the game 'Dead Space'.

 My main choice of 'bad' an example of a bad soundtrack was street fighter but i hae already mentioned that, the only other soundtracks i found not to fit in well with there games are;

Rainbow Six Vegas
Shadowrun

 My only reasoin for selecting these two is because i found that the tracks fitted in ok, however they were very repetative and basic, because this is so widely spread i cannot show an example.

 After talking about the good and bad soundtracks, Andy showed us some videos on the famous 'Wilhelm Scream', the reason beind this was to express a sounds re-usability, and this was an excelent example as it has been used very, very much.

 Finally, we spoke about different kinds of sound recording one that stood out the most was 'Foley' a different kind of sound recording where the sound artist records in live action, using various every day tools, for example pounding pinapple halves against a wooden board to give the sound of heavy footsteps. We were shown a video of how foley was used in the 'Star wars republic commando game';



Video obtained from http://www.youtube.com/watch?v=KMfZC2Iyx8g&feature=player_embedded posted by "AdmiralVincent"


 This part of the sound unit really interested an amazed me as it is a very unique way to record sound, it also looks extremely enjoyabe, therefore this would have to be the main important point i have taken away from sound this week as i have learned so much and now desperately want to try out 'foley' sound recording.

Signed: Arron Pomeroy

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